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Sonic Racing: CrossWorlds – Year Two 2.0.0 Patch Now Live – New Additions, Changes & Improvements


Update []: The Sonic Racing: CrossWorlds Year Two Update (Version 2.0.0) has now gone reside. It kicks off with the Godzilla Pack, which is the first paid Year Two DLC. Bayonetta also joins the race at present as the first free character replace of Year Two.

Here’s the full rundown from Sega’s web site:

Sonic Racing: CrossWorlds – Version 2.0.0

Duel Mode

Duels let you take on other racers in 1-on-1 showdowns. This mode can be performed both offline and online. While racing, you’ll have an further ace up your sleeve: Duel Boost. This gauge fills up as time passes and you use gadgets. Once it’s full, press the button to increase forward. Time your Duel Boost properly to pull off clutch comebacks!

Rival Duel (Offline)

Face off against CPU CrossOver racers in offline 1-on-1 matches. By defeating these highly effective rivals, you’ll earn distinctive rewards. Keep on progressing to unlock the new racer Bayonetta!

Duel Match (Online)

Test your expertise in a 1-on-1 match against gamers worldwide. Give it everything you’ve got in an adrenaline-pumping race where it’s just you, your opponent, and the monitor.

Best-of-10 Competitions (Coming Soon)

Compete for the most factors within a restricted quantity of races. Join these limited-time occasions and earn Duel Medals. Exchange them for unique horns, auras, and other rewards!

Two-player Duel

Face off against a pal or member of the family with this Friend Match option. *On Nintendo Switch™ and Nintendo Switch™ 2, you can play this mode in Local Wireless.

Super Slot

The Super Slot amplifies the results of your Gadgets. *To use the Super Slot, you must first unlock the Grand Master Plate by racing at least 40 occasions. Players who have already fulfilled these situations will be in a position to use the Super Slot upon putting in the patch.

Play Missions

We’re including varied missions that you can full by taking part in repeatedly. Clear them by the deadline to earn Donpa Tickets and Duel Medals. *You must be related to the Internet to take part in Play Missions.

The Shop

Exchange your Donpa Tickets and Duel Medals for auras, horns, decals, characters, titles, and Jukebox tracks at the new in-game Shop. We’ll be updating the store lineup over time.

The following gadgets can be bought:

  • Jukebox Tracks
  • Auras
  • Horns
  • Decals
  • Characters
  • Titles

An Expanded World Match Experience

Free Matches

Free Matches* do not have an effect on your rank, so be happy to bounce in without any stress.

*Head over to Ranked Match for the authentic World Match expertise.

Rivals

Matchmaking will now pit you against Rivals of comparable ability stage. Come out on prime to earn bonus Donpa Tickets!

Upgraded Main Menu

We’ve overhauled the fundamental menu to make room for all the new modes. Now when you choose World Match, Legend Competition, Ranked Match, and Free Match will show up as choices.

Changes to Festivals

Longer Festivals

All new Festivals will be 10 days instead of 3. There’s more time to be a part of the enjoyable and rack up all of the Festival Point Rewards.

Revamped Festival Rankings

Alongside the prolonged Festivals, win streaks will now decide Festival Rankings rather than Festival Points. When a Festival is reside, your longest win streak will seem on the leaderboard. If your workforce finishes in 2nd place, don’t fret. Your win streak won’t reset, permitting you to keep up your run.

Before

  • 1st: +1 to win streak
  • 2nd: Win streak reset
  • Third: Win streak reset

After

  • 1st: +1 to win streak
  • 2nd: No change to win streak
  • Third: Win streak reset

Rival groups crash the occasion

AI Rival groups can now seem in your matches at random. Defeating them earns you bonus Festival Points!

New Crowns added

Win even more crowns while taking part in Festivals!

Red Crown

  • Given to all gamers on the 1st-place workforce.
  • Also given to the prime participant on each of the 2nd- and Third-place groups.

Blue Crown

  • Even more prestigious than the Red Crown. Given to the MVP of the 1st-place workforce.
  • During the Godzilla Festival, the participant with the most Rule Points on the prime workforce gets the Blue Crown.

Gold Crown

Awarded to gamers who have a 5+ win streak.

15 New Gadgets

These can be obtained once your Gadget Plate reaches Grand Master Plate or greater.

Hit and Run Land a hit with an merchandise to Boost. This Boost is immune to deceleration in runoff areas.
Lv4 Quick Charge Adds a 4th stage to Drift Charge. Charge Level 4 expenses quicker.
Boundless Charge Adds a 4th stage to Drift Charge. Immune to deceleration in runoff areas when utilizing a Charge Level 4 Boost.
Flawless Counter Drift Keep all of the charge when doing a Counter Drift.
Refined Counter Drift Keep more of the charge when doing a Counter Drift.
Speed Mod Lower the highest stat but considerably increase Speed.
Acceleration Mod Lower the highest stat but considerably increase Acceleration.
Handling Mod Lower the highest stat but considerably increase Handling.
Power Mod Lower the highest stat but considerably increase Power.
Boost Mod Lower the highest stat but considerably increase Boost.
Brake Charge Brake while drifting to fill the Drift Gauge quicker.
Mini Quick Recovery Move barely quicker after taking a hit.
Mini Lv1 Quick Charge Level 1 Drift Charge fills barely quicker.
Collision Mini Boost Collide with a Machine for a small Boost.
Power Through Decrease deceleration in the runoff space.
Previous Festival rewards added to the Shop

The following Gadgets, beforehand distributed as Festival rewards, can now be bought* with Donpa Tickets from the Customize Gadgets screen.

  • Speedy Shortcut Kit
  • Perfect Charge Kit
  • 4th Stage Charge Kit
  • Air Trick Action Kit
  • Slipstream Kit
  • Spin Dash Kit

*These can be bought once your Gadget Plate reaches Master Plate or greater.

Competitive Balance Adjustments

Super Slot added: Powering up the Gadget System

The Super Slot, the seventh Gadget slot, gives gamers even more methods to customise their racing strategy.

Alongside this addition, we’ve adjusted underpowered and overpowered Gadgets.

We’ve also launched 1-slot variants of present Gadgets that are suitable with the Super Slot.

To add more methods to drive, the replace provides Mod Gadgets, which offer greater stat bonuses than present Tuner Gadgets, and the new Charge Gadgets.

Plus, we’ve adjusted the total steadiness, shortening the time it takes Rings to spawn and buffing Acceleration Type Machines.

These modifications will give racers in the center of the pack probabilities to stage a comeback.

Going ahead, more Gadget and Machine changes will be made primarily based on utilization and win charges.

Shorter Ring Respawn Times*

Rings now take less time to respawn after gamers acquire them.

In Ver. 1.4, it was troublesome to acquire Rings when racing alongside others. As a end result, Gadgets that let gamers get hold of Rings independently held a vital benefit.

We’ve carried out this change to shake up the meta, and give gamers in center positions more probabilities for success.

Since these changes will make the Ring Engine Gadgets and Ring Evolution more highly effective, we have rebalanced their efficiency accordingly.

*These changes do not apply to offline modes, such as Grand Prix and Race Park.

Machine Type Adjustments

Acceleration Type Machines

  • Shortened restoration time after taking injury.

Based on utilization and win charges of Acceleration Type Machines, we have made changes to improve their signature trait of recovering shortly.

They should excel on programs with many enemies and obstacles, as properly as in races where attacks are frequent.

Power Type Machine fixes

  • Fixed an problem where Power Type Machines had a greater most pace bonus cap than other Machines.

Originally deliberate for Ver. 1.4.1, we postponed this repair to forestall an problem making it unimaginable to replace your data in Time Trial. However, as the new Gadget Slot is probably to influence data in Ver. 2.0, we have proceeded with this change.

Driving Adjustments

Collisions in online matches

  • In online races, decreased the power pulling Machines back toward their authentic path after automobiles collide.
  • This should reduce the influence that other Machines impose on you.

Deceleration upon hitting obstacles

  • While Boosting from a Dash Panel or Dash Gate, Machines will no longer gradual down when hitting obstacles that cut back pace without inflicting Ring loss, such as the bollards discovered in shortcuts.
  • This adjustment makes it simpler to take Dash Gate shortcuts now that Frenzy can set off during the 2nd lap of the Main Course.

Passing through Dash Rings

  • Reduced the quantity of rebound when colliding with other Machines as you go through a Dash Ring.
  • This should make it less probably for gamers to be pushed off the course in the Aqua Forest shortcuts and other such areas.

Item Adjustments

Homing Punch, Slicer

  • The consumer is now immune to their own attacks.

Rocket Punch

  • Lowered the most wall bounces to 2 for both ahead and backward throws, lowering the quantity of self-inflicted hits and unintended hits on other gamers. Previously, ahead throws could ricochet up to 6 occasions, and backward throws up to 3 occasions.

Slicer

  • Now breaks immediately upon hitting an invincible racer.

Drill, Laser, Warp Ring

  • Increased motion pace to account for greater average Machine speeds precipitated by Gadget results.

Omochao

  • Adjusted Omochao’s Ring placement so that Rings are simpler to acquire mid-jump.

Boost, Double Boost

  • While holding either Boost or Double Boost, the other merchandise can now still spawn from an Item Box.
    • Previously, holding either a Boost or Double Boost made both gadgets less probably to seem.

Bomb

  • Adjusted the explosion impact to higher match the length of its attack hitbox.

Course Adjustments

Frenzy occasions on 2nd lap fundamental programs*

  • Frenzy can now happen when racing on a Main Course during the 2nd lap.

*Occurs in all modes except Time Trial.

Additional course objects

Adjusted the placement of Rings and Item Boxes to improve the risk-reward steadiness of certain paths on the following programs:

  • Urban Canyon, Aqua Forest, Eggman Expo, Wily Castle, Lion Turtle Island

Added Double Item Boxes to spots where they beforehand did not spawn during the Third lap on the following programs:

  • Ocean View, Sand Road, Market Street, Mystic Jungle, Pumpkin Mansion, Northstar Islands, White Space, PAC-VILLAGE & MAZE, New York City

Dash Panels that initially only appeared during the 1st lap now also seem during the Third lap on the following programs:

  • Colorful Mall, Crystal Mine, Urban Canyon, Radical Highway, Eggman Expo, White Space

Enemy attack modifications

  • Mutagen attacks now happen sooner on the New York City map during the Third lap, as they would not set off soon enough for the racer in 1st place.

Time Trial course changes

  • Adjusted the Rings in the PAC-VILLAGE & MAZE course for Time Trial to have the same placement that they do in other modes.

CPU changes

  • Reduced the quantity of Tap Boosts that CPU-only teams carry out, as they were performing too strongly under the Tap Boost guidelines.
  • Gave CPU racers wider Gadget loadout selection in World Match, Legend Competition, and Festival.
Gadget Adjustments

Since their introduction, Ring Engine and Hyper Ring Engine have maintained high win charges, significantly in Emerald Grade of Legend Competition

Since Ver. 2.0 makes it simpler to keep Rings due to the shortened Ring respawn occasions and the capacity to equip an extra Gadget that grants Rings with the Super Slot, we’ve lowered the prime pace bonus from these two Gadgets.

In parallel, we’ve adjusted Gadgets that make it simpler to keep your Rings:

Ring Engine

  • Lowered the stat increase from +12 to +8 when carrying 1 or more Rings.
  • Reduced the prime pace bonus from +3 km/h to +2 km/h, and the bonus now scales with the quantity of Rings held.
  • When geared up in a Super Slot, the stat bonus is +12, with the prime pace bonus scaling up to +3 km/h primarily based on the quantity of Rings held.

Hyper Ring Engine

  • Lowered the prime pace bonus from +4 km/h to +3 km/h, and the bonus now scales with the quantity of Rings held.
  • When paired with Ring Engine, eliminated the impact granting an extra +2 km/h to prime pace.

Ring Evolution

  • Raised Ring Evolution’s Ring requirement from 10 to 15.
  • When geared up in the Super Slot, the requirement goes back to 10 Rings

Perfect Charge Bounty

  • Lowered the Rings awarded by performing a Perfect Charge from 3/6/9 to 2/4/6.

Slipstream Bounty, Acceleration Character Kit, Slipstream Kit

  • Now grants Rings every 0.6 seconds instead of 0.5.
  • When geared up in the Super Slot, this interval stays at 0.5 seconds.

Crash Pads

  • Weakened Crash Pads impact against Ring loss, defending only 30% of Rings instead of 50%. When geared up in the Super Slot, the impact stays 50%.

The following Ring Gadgets have been enhanced. Since these Gadgets do not constantly acquire Rings, these enhancements should have only a small influence on Ring Engine builds:

Travel Ring Bounty

  • Increased the quantity of Rings you can obtain from 15 to 25.

Morph Action Bounty

  • Increased the quantity of Rings you can obtain from 4 to 6.

Ring Thief

  • Increased the quantity of Rings stolen from the other Machine from 5 to 8.
  • Ring Thief was helpful for gaining a lot of rings early in the race, but turned less helpful from mid-race onward, so we’ve enhanced it.

Held off on adjusting Mini Ring Thief due to its use in Ring Engine builds.

Handling Character Kit

  • Increased the quantity of Rings stolen from the other Machine from 7 to 10.

Ring Gain Boost/Acceleration Character Kit

  • Increased prime pace increase while amassing Rings from +15 km/h to +17 km/h.
  • This adjustment has been made to offset the weaker Slipstream Bounty and the Power Machine problem repair.
  • Held off on adjusting Ring Gain Mini Boost due to its use in Ring Engine builds.

The following Driving Gadgets were helpful on certain programs and in certain conditions, but in many instances ended up being underpowered

We have enhanced their efficiency in Ver. 2.0 to make their distinctive talents more distinct:

Air Trick Adept/Air Trick Action Kit

  • Increased the Air Trick rotation pace acceleration multiplier from 1.25x to 1.375x.

This makes the increase precisely half that of Air Trick Expert.

Perfect Landing

  • After a Perfect Landing, the length of the most pace increase now will increase proportionate to the quantity of Air Tricks carried out.

Air Drift Mobility UP/Ace Pilot Kit

  • Added an impact that makes all Levels charge 1.7x quicker while in flight kind.

Charge Jump Mobility UP/Sea Dog Kit

  • Added an impact that makes all Levels charge 1.7x quicker while in water kind.
  • Collision Boost/Power Machine Kit/Power Character Kit 
  • Increased increase length from 0.5 to 1.7 seconds.

Damage Mercy

  • Extended invincibility length after taking injury from 8 to 10 seconds.

All-Rounder Kit

  • The pace penalty discount impact in deceleration areas is now 3x stronger.

Second Wind/Damage Support Kit

  • Will now obtain a Double Boost when you fall off the course.

Acceleration Machine Kit

  • Shortened stun length after taking injury.

Enhanced the Gadgets below to make them more helpful in the present recreation setting:

Friction Drift

  • Charging pace multiplier elevated from 1.5x to 1.7x.
  • Perfect Charge Boost/Perfect Charge Kit
  • Maximum pace increase length after a profitable Perfect Charge Boost prolonged from 0.5 to 1.0 seconds.

Lv1 Quick Charge

  • Charging pace multiplier elevated from 1.4x to 1.7x*

*The earlier worth was decrease than meant, so it has been fixed.

Tuner Gadgets (All 10 Types)

  • Increased stat bonus when Machine Type does not match from +8 to +15.

Summon Item Box

  • Reduced the quantity of Rings needed to summon from 40 to 30.

Speed Item Chance UP

  • Now wants 2 slots instead of 3.

Go Go Omochao

  • Increased Omochao Ring allotting time from 8 to 10 seconds.

Comeback Kit

  • Increased Ring Limit from 110 to 130.

Character Kits (All 5 Types)

  • Adjusted stats when Character Type matches.

Until now, a matching Character Type would give a +7 increase to one stat and a -5 penalty to another. Going ahead, there will be a +3 increase and no penalty.

Spin Dash Kit

  • Fixed an problem where the time required to charge differed relying on the timing of the button presses.
  • Fixed an problem where getting crushed sometimes precipitated the Spin Dash visible impact to stretch vertically.

Technical Drift

  • While there are no modifications to efficiency, the following graphical changes have been made.
  • Fixed an problem where the lighting results of tires such as those on the Trail Runner would flicker.
  • Boosted the stats for the following Gadgets to higher harness their distinctive strengths.

Due to course visibility points with the addition of massive Boost Type Machines in Ver. 2.0, lighting results for Boost Type Machines have been cut down from the complete Machine to just the outer edges.

The 4th stage Ultimate Charge lighting impact is no longer used elsewhere to make it distinct from other results.

Bumper Guard

  • +10 Power added to present results.

Maximum Traction/All-Rounder Kit

  • +10 Handling added to present results.

Hazard Item Chance UP

  • +10 Speed added to present results.

Giant Rocket Punch

  • +10 Handling added to present results.

Giant Spiked Iron Ball

  • +10 Speed added to present results.

Short Fuse

  • +10 Handling added to present results.

Boost Starter/Speedy Shortcut Kit

  • +10 Boost added to present results.
Time Trial Gadget Adjustments

Since steadiness changes can weaken Gadgets and make them less viable for setting new data in Time Trial, we may make separate Gadget changes for Time Trial alone beginning in Ver. 2.0.

For Ver. 2.0, the following Gadgets carry out in another way in Time Trial.

Ring Engine*

In Time Trial, decreased the prime pace bonus for buying a Ring has been decreased from 3 km/h to 2 km/h.

*When geared up in the Super Slot, the bonus stays unchanged at 3 km/h.

Hyper Ring Engine

In Time Trial, this Gadget will have the same efficiency as in Ver. 1.4.

However, you will no longer get an extra stat increase by equipping both the Ring Engine and Hyper Ring Engine.

You can get the same increase by equipping Quick Starter or Starting Boost Bounty as your seventh Gadget.

Ring Evolution

In Time Trial, this Gadget will have the same efficiency as in Ver. 1.4, and will evolve every 10 Rings.

Perfect Charge Bounty

In Time Trial, this Gadget will have the same efficiency as in Ver. 1.4.

Other Content Additions

Celebrate Year Two with a new Sonic character decal each week!

To commemorate Ver. 2.0, we’re launching a login marketing campaign that includes “I ♡” Sonic character decals.

Grab your favourite character’s decal and deck out your experience!

More particulars coming soon on the Sonic socials.

New Collaboration Decals*

Crossover decals added.

*Can be used in Customize Machine

The k4sen Decals*

Decals in partnership with The k4sen, an occasion held by fashionable streamer k4sen, are now accessible.

Sega UFO Catcher Online Decals

Sega UFO Catcher Online Decals are now accessible.

3 Sega UFO Catcher Online + Nine-chan Decals

6 UFO Pinched* Decals

*”Pinched” is a registered trademark of Cospa.

Win unique Sonic Racing: CrossWorlds prizes in Sega UFO Catcher Online! You can grab cookie tin decals that includes Sonic and Shadow, each stuffed with cute character cookies!

New Brand Collab Decals!

Added collaboration decals from the manufacturers listed below.

3 Yoshinoya Decals

7 Imuraya Decals

3 AUTOBACS Decals

Other Updates
  • Maximum “Nice!” rely modified
  • Changed the most from 999 to 99,999.

Expanded Gadget performance

Due to the current inflow of new Gadgets and the introduction of Duel Mode, we’ve expanded the following customization options.

  • Increased Gadget Customization Plates from 5 to 10 (Available after unlocking the Grand Master Plate)
  • Gadget Favorites List
  • Gadget Filters

Lowered Gadget unlock necessities

To make the recreation more approachable for new gamers, lowered the unlock necessities for Gadgets and Slots from Bronze Plate onward.

These decrease necessities will be utilized for present gamers the next time they launch the recreation.

Plate/Gadget unlocks

Unlocks Before After
Silver Plate 18 Races 12 Races
Gold Plate 30 Races 20 Races
Master Plate 46 Races 28 Races
Gadget Unlock 1 62 Races 40 Races
Gadget Unlock 2 78 Races 52 Races
Gadget Unlock 3 94 Races 64 Races

In addition, to open up more aggressive builds early in the recreation, we’ve modified the acquisition timing for Slipstream Bounty and Dash Panel Mini Bounty from Gadget Unlock 3 to when Master Plate is unlocked.

Credits up to date

The newest model of the recreation’s credit are now reside.

Addition of Live-Service Data

We have up to date content material for future reside operations.

Minor Bug Fixes

Driving

  • Fixed an problem where taking injury while urgent the Brake button precipitated fast deceleration or reversing.
  • Fixed an problem where Boost results sometimes were not seen during Boosts.
  • Fixed an problem where the controller sometimes vibrated unexpectedly during Super Team Boost.
  • Fixed an problem where the activation time was too short for the Level 4 Drift Boost during a Drift Charge Frenzy.

Item

  • Fixed an problem where the crosshairs were displayed even when the Slicer hit a non-targeted racer.
  • Fixed an problem where the Laser would transfer at low speeds under certain situations.

Courses

  • Fixed an problem where gamers sometimes fell when utilizing the Laser while in the Shortcut Ring on the Third lap of the E-Stadium course.
  • Fixed an problem where gamers sometimes fell after utilizing the Laser on the 2nd nook of the Metal Harbor course.
  • Fixed an problem where utilizing a Laser or Drill at the entrance to the flight space on the Urban Canyon course despatched gamers to the ground route instead.
  • Fixed an problem where, while in the flight space of the Urban Canyon course, getting too close to the ground route precipitated gamers to go away flight kind and fall.
  • Fixed an problem stopping the Laser and Drill gadgets from deploying on the shortcut at the last nook on the Donpa Factory course.
  • Fixed an problem where, if the participant fell off the Third nook of the Chao Park course, the restoration animation sometimes looped.
  • Fixed an problem where the Jump Panel in entrance of the tower on the Kronos Island course would cause Machines to fall instead of bounce.
  • Fixed an problem in the Sky Temple space on the Northstar Islands course where leaping would sometimes cause the Machine to roll.
  • Fixed an problem on the 2nd nook of the 1st lap of the White Space course where gamers sometimes fell while driving through the heart of the course.
  • Fixed an problem in the 1st lap water space of the White Space course where Machines sometimes got caught on the mid-air monitor, inflicting them to roll.
  • Adjusted the course format of White Space to cut back the quantity of gamers falling off the course during the shortcut at the last nook of the Third lap.
  • Fixed an problem where gamers would not Boost when performing an Air Trick at the entrance to the last part of the MINECRAFT WORLD course.
  • Fixed an problem on the Third lap of the MINECRAFT WORLD course where utilizing a Laser at the exit to the last part sometimes precipitated gamers to fall off the course.
  • Fixed an problem on the PAC-VILLAGE & MAZE course where gamers sometimes fell off the course if they took injury from an merchandise or hit another Machine at the exit to the maze.
  • Fixed an problem on the Lion Turtle Island course where gamers sometimes fell off the course if they used a Charge bounce at the prime of the slope in the water bending space.
  • Adjusted the Dinosaur Jungle course so that, if gamers hit the last Jump Panel while drifting, their Machine will face ahead on the monitor instead of turning sideways.
  • Fixed an problem on the White Cave course where utilizing a Drill on the bounce just before the vine space would sometimes cause it to get caught on the monitor.
  • Fixed an problem where Machines sometimes rolled at the automated bounce spots (orange Jump Panels) on each course.
  • Adjusted areas of the following programs where being knocked sideways during a bounce could push gamers off the course.
  • Aqua Forest, Chao Park, Eggman Expo, Golden Temple, Magma Planet
  • Adjusted the following programs to forestall Machines from floating during drifts.
  • E-Stadium, Sand Road, Mystic Jungle, Urban Canyon, Radical Highway, Donpa Factory, White Space, Roulette Road

CPUs

  • Fixed an problem where high-difficulty CPUs did not defend themselves against the Homing Punch.
  • Fixed an problem where high-difficulty CPUs did not use the Tornado to defend themselves.

World Match

  • Fixed an problem for World Match Legend Rank 1 where a Donpa Ticket reward that did not truly exist sometimes appeared on the rank gauge.

Festivals

  • Fixed an problem under certain Festival guidelines where Frenzy did not activate on the 2nd lap of the fundamental course.
  • Fixed other minor gameplay points.

Text Changes

  • Corrected the textual content for certain titles in a number of languages.

Decals

  • For the Sonic (thirty fifth Anniversary) collaboration decal, a level reward from the Sonic thirty fifth Anniversary Festival, Sonic has recovered the Chaos Emeralds that Rouge had taken and now holds all seven.

Other

  • Additional minor gameplay points were also fixed.
Issues in Ver. 2.0

In Ver. 2.0, prior to the begin of Best-of-10 in Duel Match, “End Challenge” and “Round -1” are displayed.

This problem will be resolved after the first Best-of-10 competitors begins.

In addition, if the occasion period ends while a participant still has races remaining in the Best-of-10 competitors, “X Tries Remaining” will be displayed even though the occasion has ended.

This problem will be addressed in a future replace. We will let you know as soon as it has been resolved.

Thanks to all the CrossWorlds gamers out there for rocketing through the multiverse with us all through the World Championship and our main Year Two replace.

We’re dedicated to delivering new content material to keep the recreation contemporary, and we’ll proceed making enhancements primarily based on your suggestions.

Thank you for your continued support of Sonic Racing: CrossWorlds!


Original Story: [Tue 3rd Nov, 2026 00:45 GMT]:

It’s another big week in gaming, and Sonic Racing: CrossWorlds is becoming a member of in on the enjoyable with its launch of “Year Two”.

This contains a main title replace (Version 2.0.0), and forward of the Third November 2026 rollout, Sonic Global Community Director Aaron Webber has outlined what you can expect. It will embrace “new additions, changes, and improvements”.

Here’s a fast rundown:

Sonic Racing: CrossWorlds – Year Two

Major Day One Updates

Duel Mode

  • Race against a single opponent with the new Duel Boost mechanic.
  • Rival Duel, Duel Match (Free Match), Duel Match (Best-of-10), Friend Match

Gadget System Upgrade

  • A new gadget plate, the Grand Master Plate, will be launched – including a seventh tremendous slot for 1-slot devices. Adds boosted impact.
  • 15 new devices will be launched

Adjustments made to PvP steadiness

  • Adjustments made to devices/racing stats
  • Shorter cooltime for rings to reappear (Only in online mode)
  • Adjustments made to machine varieties
  • Adjustments made to COMs

World Match mode replace

  • Free match added – No rating modifications make it great for informal play
  • Rivals added – award extra Donpa tickets when you win
  • Overhaul of Main Menu screen – renewed with the addition of new modes

More New Content added

  • New Feature: Play Missions – Complete day by day aims to get tickets & medals
  • Sega Fighting Beats Infinity album
  • New collaboration decals

Other characteristic updates

  • Additional gadget plates
  • Added perform to bookmark devices
  • Additional gadget filters
  • Changes in most cap of Likes
  • Various Bug Fixes

Live Updates: Festivals

  • Festivals now last 10 days
  • Rankings modified to “Winning Streak Rankings”
  • AI Rival Teams are now accessible as opponents
  • More Crown varieties are now being awarded online

Of course, there’s also the “Year Two” free and paid characters and machines. The free characters announced will embrace Bayonetta (arriving Third November), and she will be adopted by McLaren Racing (Sonic) later this month, and Aigis in early 2027.



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