As a half of immediately’s Xbox Gamescom showcase, Dead Cells dev Evil Empire finally lifted the lid on The Rogue Prince of Persia, revealing that it will be coming to Switch and Switch 2 “later this year”.
While every other platform landed the full release of this Prince of Persia roguelike immediately, we’re happy to see it finally confirmed for Switch. We’ve had this one on our radar since it was first revealed early last 12 months, and have been following it all through its early access period ever since. A shock Switch age score for the recreation popped up earlier this summer time, but immediately’s showcase if the first official affirmation that it will be coming our method.
If this is the first you’ve heard of this one, The Rogue Prince of Persia is a tremendous stylish-looking roguelike, that is all about motion and fight. It packs in a bunch of acquainted strikes you’ll possible recognise from the iconic Ubisoft collection (whats up, wall working), and shapes it into the ‘one more run’ format that Evil Empire so brilliantly hit upon in the previous with Dead Cells’ post-launch content material.
Here’s a rundown of a recreation’s key options and a handful of screenshots from its Steam web page:
Become the Prince of Persia
Flow seamlessly between platforming and fight, utilizing your acrobatic talent to outmaneuver and outsmart your enemies. Run on the partitions to open new routes of attack, keep away from traps and discover arduous to attain areas, or chain it with kicks, dodges and stomps to battle through swathes of enemies without a scratch.Save your People
Awakening in an Oasis outside the capital after a livid battle with magic-wielding invaders, you rush to the metropolis to stop the brutal invasion. When you die, your mysterious bola returns you back in time to the Oasis, prepared to throw yourself into the fray again and again. Discover new areas, characters and data through non-linear storytelling as you attempt to discover a method to save Persia.Choose your Playstyle
Switch between a wide range of lethal weapons during each run and equip & improve medallions to improve both them and your moveset, unleashing devastating synergies. Change your loadout mid-run to adapt to new challenges or stick with your favourites – the alternative is yours!No Two Runs are the Same
New weapons, medallions, issue modifiers & more are unlocked with each run, so there’s always something new to discover. Every degree is also procedurally generated – renewing the problem with each foray into the metropolis.
We’ll be preserving an eye out for more info on the Switch and Switch 2 release in the coming months, but let’s hope that we do not have to wait too long.